I thought this was an interesting list of advantages to be gained from running a hurry-up no-huddle offense.
First, as coaches we teach what is important. Since the huddle has nothing to do with winning or losing the game, we end up spending more time on fundamentals and the actual plays we use.
Next, the no-huddle allows coaches to make corrections visually. Often in a huddle, we try to explain how we want something done – a blocking scheme, back’s cut, etc. For us, all corrections are done at the LOS, and the players see exactly what we want. The defense is right in front of them.
Again, since we can run more plays in practice, a lot more conditioning occurs during the entire practice. Therefore, we are able to cut back on the amount of sprint work as the season continues. During the game, since more plays are being run and we are at the LOS for every play, our concentration has improved, especially when we are tired.
Finally, we have found that communication and execution of our over drive no huddle offense is much easier. Our players are accustomed to hearing the play called from the LOS and are better able to handle the hurry-up situation. Also, speeding up play at times in our regular offense gives them a better concept of the faster pace we want in or over drive situations.
Add the following…
How it affects linemen. If linemen move seven and one-half yards from the ball to the huddle and jog that same distance back to the LOS, by the end of each play they have traveled fifteen yards. Multiply that by a minimum 60 plays and you can see we save our linemen approximately 900 yards per game. Therefore, they should be fresher in the fourth quarter.
By not using a huddle, you can run approximately one-third more plays in practice. (For example, we used to a team goal of running 2 1/2 plays per minute now we have advanced to 3 1/2 plays minute. Now we run 35 plays in a 15-minute approximately during group and team periods.
How it affects our QB by verbally alerting calls to him at the LOS, our QB gains an extra three or four seconds to scan the defense. This gives him a better understanding of what the defense is doing.
The catch, if you want to call it that, is that as a coach you have to keep the playbook fairly simple.
… The goal is to get the snap off within 5 seconds of the ball being spotted. This makes it very difficult for a defensive coordinator to have time to look at down and distance tendencies so the defense has a hard time getting into the correct call. This allows the offense to dictate the pace of play and get the defense into the looks they want. When thinking about it, one may wonder why more teams do not implement the offense! Well, the same thing goes for the offense as the defense. It takes a sharp mind to get the play calls into the offense fast enough to properly execute. The play caller has to be quick and precise with their calls in order to get the play signaled in to the QB. The QB from the sidelines has to be a confident play caller.
This is one reason there are not many plays in this offense. The key to it is to be simple for the offense to execute but difficult for the defense to understand. A fast paced can throw many different looks at a defense but can run very simple and traditional plays. This offense is very difficult for an opposing team to replicate in practice because of the tempo, speed, and the many different formations. The fast pace basically adds a 5th quarter to the game. The defense must maintain focus for longer than the typical 4 quarter game. When you get physically tired, it is harder to be mentally tough.
The only way to counter that is with a deep set of defensive personnel you can continually rotate during the game, and that only works if the refs are allowing a reasonable time frame in which to substitute (assuming the offense is substituting, of course).