At least early on, the new clock rules are having the desired effect.
My first reaction is it hardly seems worth the trouble, but then again, I’m not a broadcast partner trying to stuff a game within a time window.
As for saving wear and tear on players, I wonder how a team like Georgia, with a deep, young roster, feels about losing 3 or 4 snaps per game that could be used to get their third stringers more reps.
Yeah okay, but what about the real purpose of the clock rules? Have they got their two extra Viagra/Beer/Mercedes Benz breaks?
LikeLiked by 7 people
Exactly. The actual intent was to increase ad revenue for the networks.
LikeLiked by 6 people
Yep, we need to see commercial time and make sure that hasn’t been impacted. Then we’ll know their tweak was a success.
We all know what the real reason was.
LikeLiked by 1 person
I don’t remember what game I was watching, but they had 7 commercial breaks in the 2nd quarter alone.
LikeLike
It’s all about Big Pharma!
LikeLike
On the plus side, it could mean more NIL spots for players.
LikeLike
Yep, it’s definitely fitting in a couple more Mounjaro/Jardiance spots for sure.
LikeLike
Now do scoring. That’s potentially one drive per game. I’m not sure about taking the Overs this season.
LikeLiked by 1 person
Less game time and more ad time. Can’t wait until the next time they decide they need to shave off another five minutes, and so on and so on – because it’s coming.
LikeLiked by 1 person
5 minutes creates at least 5 commercials (one minute variety), maybe more if there are 30 second commercials. That’s on top of what was already too many. Seems “significant” to me.
LikeLike
I was curious so I timed the commercials durint the Ball State game. Excluding halftime, since that hasn’t changed, there ws right at 41 minutes of commercials for 60 minutes of game time.
I’m not sure how that stacks up to last year or to any standard for an ad to program ratio.
LikeLike