Clocking it

At least early on, the new clock rules are having the desired effect.

My first reaction is it hardly seems worth the trouble, but then again, I’m not a broadcast partner trying to stuff a game within a time window.

As for saving wear and tear on players, I wonder how a team like Georgia, with a deep, young roster, feels about losing 3 or 4 snaps per game that could be used to get their third stringers more reps.

11 Comments

Filed under College Football

11 responses to “Clocking it

  1. Hogbody Spradlin's avatar Hogbody Spradlin

    Yeah okay, but what about the real purpose of the clock rules? Have they got their two extra Viagra/Beer/Mercedes Benz breaks?

    Liked by 7 people

  2. Harold Miller's avatar Harold Miller

    On the plus side, it could mean more NIL spots for players.

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  3. voxdawg's avatar voxdawg

    Yep, it’s definitely fitting in a couple more Mounjaro/Jardiance spots for sure.

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  4. FlyingPeakDawg's avatar FlyingPeakDawg

    Now do scoring. That’s potentially one drive per game. I’m not sure about taking the Overs this season.

    Liked by 1 person

  5. winderdawg's avatar winderdawg

    Less game time and more ad time. Can’t wait until the next time they decide they need to shave off another five minutes, and so on and so on – because it’s coming.

    Liked by 1 person

  6. TripleB's avatar TripleB

    5 minutes creates at least 5 commercials (one minute variety), maybe more if there are 30 second commercials. That’s on top of what was already too many. Seems “significant” to me.

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  7. coastaldawg's avatar coastaldawg

    I was curious so I timed the commercials durint the Ball State game. Excluding halftime, since that hasn’t changed, there ws right at 41 minutes of commercials for 60 minutes of game time.

    I’m not sure how that stacks up to last year or to any standard for an ad to program ratio.

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